Posts Tagged: algorithm
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FABRIK stands for Forward-and-Backward Reaching Inverse Kinematics, and it’s a very simple, fast, and clever solution to the inverse kinematics problem.
Let’s inspect this interesting algorithm in 2D.
Garbage collectors (GCs) feel like some sort of esoteric programming magic. What’s really funny is that a simple good-enough garbage collector is actually quite easy to write. The core functionality of a basic tri-color GC is only around 250 lines of C code.